Programming with Alice
“Are we nearly there?” – Alice, panting
“Nearly there? Why, we passed it 10 minutes ago! Faster!” - the Red Queen
All assignments are in Canvas
B |
C |
F |
H |
Topics and Resources |
W 10/15 |
W 10/15 |
Th 10/16 |
Th 10/16 |
Describe Abstraction as way to bridge
the gap between Alice and Data Representation Text: Chapter 1.1 |
Th 10/16 |
F 10/17 |
F 10/17 |
F 10/17 |
Data Representation Test |
M 10/20 |
M 10/20 |
M 10/20 |
M 10/20 |
Use parameters with methods Distinguish World and Object-level methods Save and re-use objects |
T 10/21 |
T 10/21 |
T 10/21 |
W 10/22 |
Work on lab |
W 10/22 |
W 10/22 |
W 10/22 |
Th 10/23 |
Handle events in Alice Distinguish "While" from
"When" events Use IF block to do
different things based on parameter |
Th 10/23 |
Th 10/23 |
F 10/24 |
F 10/24 |
Work on lab |
F 10/24 |
F 10/24 |
M 10/27 |
M 10/27 |
Use object variables to save "state" Create reusable
“score” and “time” classes |
M 10/27 |
M 10/27 |
T 10/28 |
T 10/28 |
Work on lab |
T 10/28 |
W 10/29 |
W 10/29 |
W 10/29 |
Use random properties for a game |
Th 10/30 |
Th 10/30 |
Th 10/30 |
Th 10/30 |
Work on lab |
F 10/31 |
F 10/31 |
F 10/31 |
M 11/3 |
Work on lab |
T 11/4 |
M 11/3 |
T 11/4 |
T 11/4 |
Finish lab |
More Resources for this Unit…
Alice Sounds Library – downloadable files pre-tested with Alice
Sound Effects files – all .mp3, all free for the downloading. Please include the weblink in comments in an appropriate method.
Download Alice at home - works best on Windows, but also available for Mac and Linux
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